To me Tier 2 seems fair - if they had a tier 1.5 I'd probably put them there.
But I don't think we can underestimate the drawback of your linemen being STR 2 on a team that wants to be brawling around. I've come around on the Black Orcs a bit since my initial reaction (which was why I would I -ever- play this over Lizards?) and I think in the hands of the skilled player there are several advantages that can be exploited - Grab gives you a lot of flexibility in where you put opponents and the Troll's vomit gives you an option against high strength skilled enemies, as well as a TTM play. Most starting Lizard teams don't include the Krox. Troll vs Kroxigor - obviously the Krox is a lot better but also costs significantly more. Thick Skull helps the goblins stay on the pitch a little more often but being too far away to hit does that as well. Skinks vs goblins - Skinks have 2 more movement as well, but can't be thrown. Grab is an interesting skill to have a bunch of, which might bring the team back into contention a little, but it strikes me as less reliable. That makes them a tiny iota better at blocking than Lizardmen start out as, with a much more difficult time repositioning, pushing forward and chasing enemy players. Saurus have two more move (a pretty big advantage when comparing 4 and 6), one less Agility (usually not that relevant) and don't have the ability to reroll Both Down block results. Let's do a direct comparison to Lizardmen shall we? but it's not so great if the rest of your team is Strength 2. And I think they will be strong particularly once you get a few guard and MB going.ħ Strength 4 or above players is pretty good.
#Blood bowl orcs tv#
Going to try throw a few random skills in there to keep tv lean particularly on the goblins.
Probably going for the 1 troll, 6 blork, 6 goblin, 2rr build. I am personally really looking forward to playing the black orcs. I do think that once we have the tournament stats and the like from the NAF and fumbbl black orcs and regular orcs will have similar win rates. This team is going to require good positioning, effective use of grab, and good rr management to get the most of. They are going to rely a lot on their goblins to fill gaps. It is easier for new players to get to grips with.īlack orcs on the other hand are slow and not very agile so the can't cover the field as well as orcs can. With orcs you can often get away with a couple of mistakes due to relatively fast reliable blitzers, and a good amount of strength. But this lack of strength makes them hard to use hence the tier 3 designation.īlack orcs are tier 2 because they are more difficult to use effectively than orcs. Now this may come down to the teams strength as halflings for instance are tier 3 and are never going to win as much as dark elves say in the hands of the same coach. It's not like a tournament tier system where the tiers are tied to the teams strength but tied to the teams ease of use. You misconstrued the Tier system in the rule book.